Category: Common

AnimatedSwitch updated to Swift 3.1

Sometimes simple things takes too much time. Now, I need to figure out how to add this to CocoaPods :]   AnimatedSwitch updated to Swift 3.1 #iosdev #swiftlang — Alex Sergeev ´ú┐ (@ALSEDI) April 20, 2017

TestFlight updated

Also I cannot find “Start testing” button anymore. More about changes:┬á

WWDC 2017 Predictions

Main event of the year is not so far away from now. Apple WWDC conference will run at June 5. In fact this blog is in reading list of thousands people all over the word.┬áNot all of us are Apple fans, but most of us more or less depends or have interest in Apple technologies. […]

Explosion in Saint-Petersburg (Russia)

I know that many devs from SPb is reading my blog. If you don’t know about todays explosion then read this┬á[ru]. You may check your friends safety on Facebook:┬á  

Good feeling

That feeling when you walk to the work and see an ad for app you’ve worked on couple months ago.

Upcoming features in iOS 10.3

Upcoming┬árelease of┬áiOS 10.3┬áprovides new SDK method for request reviews from users. It’s pretty limited and will not replace custom components for requesting reviews, but benefit of SDK is that user stays in the app and leave review directly to the App Store. Definitely Apple may make it only one legal way to leave comments in […]

STHLMTech Anniversary

I don’t go┬áto startup events usually. I think this is not for developers and maximum value is in mingle, but not every event attract enough people who can invest and looking for a company to invest. This time I decided to come because it was the anniversary (if you can say so about 4th birthday) […]

Searching for Half-Life 3

Image from Gameinformer, believed that it is from Half-Life 2: Episode 3 concept. Gameinformer published fantastic interview with one of the developers in Valve that explains a lot of things that happens with Half-Life series. There is no simple answer to question when we will see new story from this world, but it worth to […]

VR/AR Experiments

Refreshing my knowledge in SceneKit and found this early experiment with AR and rendering virtual objects on real place surface via camera┬áin SceneKit. It took just an evening. 3D Model that I used can be found here. As you may see it’s rendered not 100% correct in SceneKit, but for experiments it’s good enough.