Upcoming release of iOS 10.3 provides new SDK method for request reviews from users. It’s pretty limited and will not replace custom components for requesting reviews, but benefit of SDK is that user stays in the app and leave review directly to the App Store. Definitely Apple may make it only one legal way to leave comments in […]
I don’t go to startup events usually. I think this is not for developers and maximum value is in mingle, but not every event attract enough people who can invest and looking for a company to invest. This time I decided to come because it was the anniversary (if you can say so about 4th birthday) […]
Image from Gameinformer, believed that it is from Half-Life 2: Episode 3 concept. Gameinformer published fantastic interview with one of the developers in Valve that explains a lot of things that happens with Half-Life series. There is no simple answer to question when we will see new story from this world, but it worth to […]
Refreshing my knowledge in SceneKit and found this early experiment with AR and rendering virtual objects on real place surface via camera in SceneKit. It took just an evening. 3D Model that I used can be found here. As you may see it’s rendered not 100% correct in SceneKit, but for experiments it’s good enough.
Ten years ago Steve Jobs presented iPhone. It wasn’t the first touch-screen-PDA-music-phone thing in the history and its abilities were far away from todays iPhones and iO, but it changed industry. I remember that year, i had pretty modern Asus PDA with stylus. I was able to play games, browse web-pages, even type texts. The […]
This is fairly simple thing in iOS and you do not need to use any external library. I’ll use two CALayer and CABasicAnimation, so this is “cheap” way from the system resources point of view. Start with empty project and in ViewController add three properties: View the code on Gist. Here is two CAShapeLayer properties […]
Finally, I bought enough Swift books for improving my knowledge and I’m happy. Now, I’ll spend couple months on reading. Usually, I learn by code and fresh articles from all over the Internet. This also was a reason why I started to write Mobile Development Digest. However, this way allows to get pieces of information […]